added function to recursively copy a directory.
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@ -1,5 +1,6 @@
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<?php namespace Laravel\CLI\Tasks\Bundle;
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<?php namespace Laravel\CLI\Tasks\Bundle;
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use Laravel\File;
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use Laravel\Bundle;
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use Laravel\Bundle;
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use FilesystemIterator;
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use FilesystemIterator;
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@ -28,41 +29,7 @@ public function publish($bundle)
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*/
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*/
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protected function move($bundle, $source, $destination)
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protected function move($bundle, $source, $destination)
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{
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{
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if ( ! is_dir($source)) return;
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File::copy_dir($source, $destination);
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// First we need to create the destination directory if it doesn't
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// already exists. This directory hosts all of the assets we copy
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// from the installed bundle's source directory.
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if ( ! is_dir($destination))
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{
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mkdir($destination);
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}
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$items = new FilesystemIterator($source, FilesystemIterator::SKIP_DOTS);
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foreach ($items as $item)
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{
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// If the file system item is a directory, we will recurse the
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// function, passing in the item directory. To get the proper
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// destination path, we'll replace the root bundle asset
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// directory with the root public asset directory.
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if ($item->isDir())
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{
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$path = $item->getRealPath();
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$recurse = str_replace($this->from($bundle), $this->to($bundle), $path);
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$this->move($bundle, $path, $recurse);
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}
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// If the file system item is an actual file, we can copy the
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// file from the bundle asset directory to the public asset
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// directory. The "copy" method will overwrite any existing
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// files with the same name.
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else
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{
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copy($item->getRealPath(), $destination.DS.$item->getBasename());
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}
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}
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}
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}
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/**
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/**
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@ -1,4 +1,4 @@
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<?php namespace Laravel; use Closure;
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<?php namespace Laravel; use Closure, FilesystemIterator;
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class File {
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class File {
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@ -170,4 +170,51 @@ public static function is($extensions, $path)
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return false;
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return false;
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}
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}
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/**
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* Recursively copy directory contents to another directory.
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*
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* @param string $source
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* @param string $destination
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* @return void
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*/
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public static function copy_dir($source, $destination)
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{
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if ( ! is_dir($source)) return;
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// First we need to create the destination directory if it doesn't
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// already exists. This directory hosts all of the assets we copy
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// from the installed bundle's source directory.
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if ( ! is_dir($destination))
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{
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mkdir($destination);
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}
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$items = new FilesystemIterator($source, FilesystemIterator::SKIP_DOTS);
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foreach ($items as $item)
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{
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$location = $destination.DS.$item->getBasename();
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// If the file system item is a directory, we will recurse the
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// function, passing in the item directory. To get the proper
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// destination path, we'll add the basename of the source to
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// to the destination directory.
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if ($item->isDir())
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{
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$path = $item->getRealPath();
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static::copy_dir($path, $location);
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}
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// If the file system item is an actual file, we can copy the
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// file from the bundle asset directory to the public asset
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// directory. The "copy" method will overwrite any existing
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// files with the same name.
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else
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{
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copy($item->getRealPath(), $location);
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}
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}
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}
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}
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}
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