using System.Collections; using System.Collections.Generic; using UnityEngine; public class BotEasy : MonoBehaviour { float speed = 0.5f; public Transform Bola; public Transform hitTarget; public AudioClip hitSoundClip; float force = 6; float jarakZDariBot = 7.5f; float zMin = 7.2f; float zMax = 9f; Vector3 targetPosition; void Start() { targetPosition = transform.position; } void Update() { Move(); hitTarget.position = new Vector3(transform.position.x, transform.position.y, transform.position.z - jarakZDariBot); } void Move() { targetPosition.x = Bola.position.x; float targetZ = Mathf.Clamp(Bola.position.z, zMin, zMax); targetPosition.z = targetZ; transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime); } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Bola")) { Vector3 dir = hitTarget.position - other.transform.position; Rigidbody bolaRigidbody = other.GetComponent(); bolaRigidbody.useGravity = true; bolaRigidbody.velocity = dir.normalized * force + new Vector3(0, 6, 0); if (hitSoundClip != null) { AudioSource.PlayClipAtPoint(hitSoundClip, transform.position); } } } }