using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System; public class Menu : MonoBehaviour { public GameObject menupanel; public GameObject menuperpus; public GameObject panelmateri1; public GameObject panelmateri2; public GameObject panelmateri3; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { menupanel.SetActive(true); menuperpus.SetActive(false); // PANEL MATERI OFF panelmateri1.SetActive(false); panelmateri2.SetActive(false); panelmateri3.SetActive(false); } // Update is called once per frame void Update() { } public void StartButton(String scenename) { SceneManager.LoadScene(scenename); } public void Codex() { menupanel.SetActive(false); menuperpus.SetActive(true); } public void RambuLarangan() { menuperpus.SetActive(false); panelmateri1.SetActive(true); } public void RambuPeringatan() { menuperpus.SetActive(false); panelmateri2.SetActive(true); } public void RambuPerintah() { menuperpus.SetActive(false); panelmateri3.SetActive(true); } public void kembali() { menupanel.SetActive(true); menuperpus.SetActive(false); } public void kembali1() { menuperpus.SetActive(true); panelmateri1.SetActive(false); } public void kembali2() { menuperpus.SetActive(true); panelmateri2.SetActive(false); } public void kembali3() { menuperpus.SetActive(true); panelmateri3.SetActive(false); } public void quit() { Application.Quit(); } }