using UnityEngine; using TMPro; public class Spedometer : MonoBehaviour { public Rigidbody carRb; public TextMeshProUGUI speedText; private float displayedSpeed; void Update() { float speed = carRb.linearVelocity.magnitude * 3.6f; // Smooth speed displayedSpeed = Mathf.Lerp(displayedSpeed, speed, Time.deltaTime * 5f); speedText.text = Mathf.FloorToInt(displayedSpeed) + " KM/H"; } }