using UnityEngine; public class Whel : MonoBehaviour { public WheelCollider wheelCollider; public Transform wheelMesh; public bool wheelTurn; void Update() { // 1. Ambil posisi & rotasi dari WheelCollider Vector3 pos; Quaternion rot; wheelCollider.GetWorldPose(out pos, out rot); // 2. Apply ke mesh wheelMesh.position = pos; wheelMesh.rotation = rot; } }