Game-Edukasi-Rambu-Pintar/Asset/Assets/BrokenVector/LowPolyRoadPack/Models/Parkinglot Center 3.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea</authoring_tool>
</contributor>
<created>2016-07-14T22:21:16</created>
<modified>2016-07-14T22:21:16</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Road-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Road-material" name="Road">
<instance_effect url="#Road-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Parkinglot_Center_3_mesh-mesh" name="Parkinglot Center 3_mesh">
<mesh>
<source id="Parkinglot_Center_3_mesh-mesh-positions">
<float_array id="Parkinglot_Center_3_mesh-mesh-positions-array" count="12">15 3.46834e-6 -5.89584e-6 15 2.81267e-6 -15.00001 5.00679e-6 0 -7.62939e-6 5.54825e-6 -6.25868e-7 -15.00001</float_array>
<technique_common>
<accessor source="#Parkinglot_Center_3_mesh-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Parkinglot_Center_3_mesh-mesh-normals">
<float_array id="Parkinglot_Center_3_mesh-mesh-normals-array" count="3">-2.29236e-7 1 0</float_array>
<technique_common>
<accessor source="#Parkinglot_Center_3_mesh-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Parkinglot_Center_3_mesh-mesh-map-0">
<float_array id="Parkinglot_Center_3_mesh-mesh-map-0-array" count="8">0.1279528 0.8720471 0.1279527 0.8720471 0.1279528 0.8720471 0.1279527 0.8720471</float_array>
<technique_common>
<accessor source="#Parkinglot_Center_3_mesh-mesh-map-0-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Parkinglot_Center_3_mesh-mesh-vertices">
<input semantic="POSITION" source="#Parkinglot_Center_3_mesh-mesh-positions"/>
</vertices>
<polylist material="Road-material" count="1">
<input semantic="VERTEX" source="#Parkinglot_Center_3_mesh-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Parkinglot_Center_3_mesh-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Parkinglot_Center_3_mesh-mesh-map-0" offset="2" set="0"/>
<vcount>4 </vcount>
<p>1 0 0 3 0 1 2 0 2 0 0 3</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Parkinglot_Center_3_mesh" name="Parkinglot_Center_3_mesh" type="NODE">
<matrix sid="transform">0.9999999 2.29236e-7 2.30805e-7 0 7.84297e-10 -4.37114e-8 -1 0 -2.3002e-7 1 -4.37114e-8 0 0 0 0 1</matrix>
<instance_geometry url="#Parkinglot_Center_3_mesh-mesh" name="Parkinglot_Center_3_mesh">
<bind_material>
<technique_common>
<instance_material symbol="Road-material" target="#Road-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>