Game-Edukasi-Rambu-Pintar/Asset/Assets/Script/Menu.cs

87 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System;
public class Menu : MonoBehaviour
{
public GameObject menupanel;
public GameObject menuperpus;
public GameObject panelmateri1;
public GameObject panelmateri2;
public GameObject panelmateri3;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
menupanel.SetActive(true);
menuperpus.SetActive(false);
// PANEL MATERI OFF
panelmateri1.SetActive(false);
panelmateri2.SetActive(false);
panelmateri3.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public void StartButton(String scenename)
{
SceneManager.LoadScene(scenename);
}
public void Codex()
{
menupanel.SetActive(false);
menuperpus.SetActive(true);
}
public void RambuLarangan()
{
menuperpus.SetActive(false);
panelmateri1.SetActive(true);
}
public void RambuPeringatan()
{
menuperpus.SetActive(false);
panelmateri2.SetActive(true);
}
public void RambuPerintah()
{
menuperpus.SetActive(false);
panelmateri3.SetActive(true);
}
public void kembali()
{
menupanel.SetActive(true);
menuperpus.SetActive(false);
}
public void kembali1()
{
menuperpus.SetActive(true);
panelmateri1.SetActive(false);
}
public void kembali2()
{
menuperpus.SetActive(true);
panelmateri2.SetActive(false);
}
public void kembali3()
{
menuperpus.SetActive(true);
panelmateri3.SetActive(false);
}
public void quit()
{
Application.Quit();
}
}