109 lines
6.5 KiB
Plaintext
109 lines
6.5 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea</authoring_tool>
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</contributor>
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<created>2016-10-07T19:33:30</created>
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<modified>2016-10-07T19:33:30</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<library_effects>
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<effect id="World-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="World-material" name="World">
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<instance_effect url="#World-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Houses_012_mesh-mesh" name="Houses.012_mesh">
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<mesh>
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<source id="Houses_012_mesh-mesh-positions">
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<float_array id="Houses_012_mesh-mesh-positions-array" count="51">-22.42056 -147.4892 22.42057 -22.42056 32.13066 22.42056 -22.42056 -147.4892 -22.42054 -22.42056 32.13066 -22.42055 22.42056 -147.4892 22.42057 22.42056 32.13066 22.42056 22.42056 -147.4892 -22.42054 22.42056 32.13066 -22.42055 -16.50412 32.13066 16.50412 -16.50412 32.13066 -16.50408 16.50406 32.13066 -16.50408 16.50406 32.13066 16.50406 -16.50412 59.48186 16.50412 -16.50412 59.48186 -16.50408 16.50406 59.48186 -16.50408 16.50406 59.48186 16.50406 -3.05176e-5 94.98444 2.73194e-5</float_array>
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<technique_common>
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<accessor source="#Houses_012_mesh-mesh-positions-array" count="17" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Houses_012_mesh-mesh-normals">
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<float_array id="Houses_012_mesh-mesh-normals-array" count="36">-1 0 0 0 0 -1 1 0 0 0 0 1 0 -1 0 0 1 0 1.85915e-6 0 1 0 0.4215476 -0.9068063 0 0 -1 0.9068065 0.4215472 0 -0.9068065 0.4215472 0 1.70026e-6 0.4215468 0.9068068</float_array>
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<technique_common>
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<accessor source="#Houses_012_mesh-mesh-normals-array" count="12" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Houses_012_mesh-mesh-map-0">
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<float_array id="Houses_012_mesh-mesh-map-0-array" count="128">0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888 0.1770833 0.8263888</float_array>
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<technique_common>
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<accessor source="#Houses_012_mesh-mesh-map-0-array" count="64" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Houses_012_mesh-mesh-vertices">
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<input semantic="POSITION" source="#Houses_012_mesh-mesh-positions"/>
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</vertices>
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<polylist material="World-material" count="17">
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<input semantic="VERTEX" source="#Houses_012_mesh-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Houses_012_mesh-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Houses_012_mesh-mesh-map-0" offset="2" set="0"/>
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<vcount>4 4 4 4 4 4 4 4 4 4 3 4 4 4 3 3 3 </vcount>
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<p>1 0 0 3 0 1 2 0 2 0 0 3 3 1 4 7 1 5 6 1 6 2 1 7 7 2 8 5 2 9 4 2 10 6 2 11 5 3 12 1 3 13 0 3 14 4 3 15 0 4 16 2 4 17 6 4 18 4 4 19 1 5 20 5 5 21 11 5 22 8 5 23 8 6 24 11 6 25 15 6 26 12 6 27 7 5 28 3 5 29 9 5 30 10 5 31 5 5 32 7 5 33 10 5 34 11 5 35 3 5 36 1 5 37 8 5 38 9 5 39 14 7 40 13 7 41 16 7 42 10 8 43 9 8 44 13 8 45 14 8 46 11 2 47 10 2 48 14 2 49 15 2 50 9 0 51 8 0 52 12 0 53 13 0 54 15 9 55 14 9 56 16 9 57 13 10 58 12 10 59 16 10 60 12 11 61 15 11 62 16 11 63</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Houses_012_mesh" name="Houses_012_mesh" type="NODE">
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<matrix sid="transform">1 0 0 0 0 -4.37114e-8 -1 0 0 1 -4.37114e-8 0 0 0 0 1</matrix>
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<instance_geometry url="#Houses_012_mesh-mesh" name="Houses_012_mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="World-material" target="#World-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA> |