using DG.Tweening; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace PahlawanEnergi.MainMenu { public class LevelSlot : MonoBehaviour { [SerializeField] private TextMeshProUGUI levelText; [SerializeField] private Image[] stars = new Image[3]; [SerializeField] private Button button_play; [SerializeField] private GameObject lockSign; private LevelSelectScreen levelSelectScreen; private LevelProgress progress; private void Awake() { levelSelectScreen = FindAnyObjectByType(); } public void Setup(LevelProgress progress) { this.progress = progress; levelText.text = $"{progress.level}"; button_play.gameObject.SetActive(progress.isUnlocked); lockSign.gameObject.SetActive(!progress.isUnlocked); for (int i = 0; i < stars.Length; i++) { stars[i].DOFade(i < progress.score ? 1 : 0, 0); } } public void Interact() { if (!progress.isUnlocked) return; levelSelectScreen.SelectLevel(progress.level); } } }