using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public static AudioManager instance; [SerializeField] private AudioMixer audioMixer; [SerializeField] private SO_AudioConfig audioConfig; private void Awake() { instance = this; } // Start is called before the first frame update void Start() { if(audioConfig.isBGMMuted) MuteBGM(); if (audioConfig.isSFXMuted) MuteSFX(); } public bool IsBGMMuted() { return audioConfig.isBGMMuted; } public bool IsSFXMuted() { return audioConfig.isSFXMuted; } public void MuteBGM() { audioMixer.SetFloat("BGM", -80); audioConfig.SetBGMMuted(true); } public void UnMuteBGM() { audioMixer.SetFloat("BGM", 0); audioConfig.SetBGMMuted(false); } public void MuteSFX() { audioMixer.SetFloat("SFX", -80); audioConfig.SetSFXMuted(true); } public void UnMuteSFX() { audioMixer.SetFloat("SFX", 0); audioConfig.SetSFXMuted(false); } }