using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Pahlawan Energi/Audio Config")] public class SO_AudioConfig : ScriptableObject { public float bgm_volume; public bool isBGMMuted; public float sfx_volume; public bool isSFXMuted; public void SetBGMVolume(float value) { bgm_volume = Mathf.Clamp(value, 0f, 1f); } public void SetBGMMuted(bool isMuted) { isBGMMuted = isMuted; } public void SetSFXVolume(float value) { sfx_volume = Mathf.Clamp(value, 0f, 1f); } public void SetSFXMuted(bool isMuted) { isSFXMuted = isMuted; } }