using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class GlowPulse2D : MonoBehaviour { [Header("Alpha Glow")] public float minAlpha = 0.25f; public float maxAlpha = 0.65f; public float pulseSpeed = 2f; [Header("Scale Glow")] public float minScale = 0.95f; public float maxScale = 1.12f; private SpriteRenderer sr; private Color baseColor; private Vector3 baseScale; private void Awake() { sr = GetComponent(); baseColor = sr.color; baseScale = transform.localScale; } private void Update() { float t = (Mathf.Sin(Time.time * pulseSpeed) + 1f) * 0.5f; Color c = baseColor; c.a = Mathf.Lerp(minAlpha, maxAlpha, t); sr.color = c; float scale = Mathf.Lerp(minScale, maxScale, t); transform.localScale = baseScale * scale; } }