using UnityEngine; using UnityEngine.UI; public class ShadowSlot : MonoBehaviour { public int slotID; private Image myImage; public bool isOccupied = false; public void Setup(Sprite sp, int id) { myImage = GetComponent(); myImage.sprite = sp; slotID = id; isOccupied = false; // Jadikan hitam gelap untuk bayangan myImage.color = new Color(0.1f, 0.1f, 0.1f, 0.7f); } public void CompleteSlot() { isOccupied = true; // Munculkan warna asli gambar if (myImage != null) myImage.color = new Color(1f, 1f, 1f, 1f); } }