{ "name": "com.unity.2d.aseprite", "version": "1.1.9", "unity": "2021.3", "unityRelease": "15f1", "displayName": "2D Aseprite Importer", "description": "2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite.", "keywords": [ "2d", "Aseprite", "Pixel", "Art", "assetimporter" ], "category": "2D", "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.common": "6.0.6", "com.unity.mathematics": "1.2.6", "com.unity.modules.animation": "1.0.0" }, "relatedPackages": { "com.unity.2d.aseprite.tests": "1.1.5" }, "_upm": { "changelog": "### Added\n- Added support for Aseprite's new Layer UUID, to help identify each Aseprite Layer by id instead of name and path.\n- Fixed an issue where going from Import Mode: Individual Layers to Import Mode: Merge Frame would cause the importer to fail the import. (DANB-875)\n- Fixed an issue where the content in the Aseprite's Preference menu were misaligned. (DANB-880)\n- Fixed an issue where some elements in the Aseprite Importer inspector could not be edited when in Debug mode. (DANB-863)" }, "upmCi": { "footprint": "a4a8d8720bf8815226831d9c4f3ea30ef5cecc97" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/AsepriteImporter.git", "type": "git", "revision": "b3f5769982eceb8fffc54aaa15576646bb8dc938" }, "_fingerprint": "996e69f78764999291cc161902e252662ddc9485" }