using System.IO; using Codice.Utils; namespace Unity.PlasticSCM.Editor.Configuration { internal static class ToolConfig { internal static string GetUnityPlasticLogConfigFile() { if (!string.IsNullOrEmpty(mLogConfigFolder)) return Path.Combine(mLogConfigFolder, LOG_CONFIG_FILE); return GetConfigFilePath(LOG_CONFIG_FILE); } internal static void InitializeLogConfigFolderForTesting(string logConfigFolder) { mLogConfigFolder = logConfigFolder; } internal static void Reset() { mLogConfigFolder = null; } static string GetConfigFilePath(string configfile) { string file = Path.Combine( ApplicationLocation.GetAppPath(), configfile); if (File.Exists(file)) return file; return UserConfigFolder.GetConfigFile(configfile); } static string mLogConfigFolder; const string LOG_CONFIG_FILE = "unityplastic.log.conf"; } }