extends Area2D @export var speed = 800.0 # Peluru musuh Shiro buat agak lambat biar bisa dihindari var direction = Vector2.LEFT # Musuh nembak ke Kiri var damage : float = 0.0 # Akan diisi oleh mobil musuh (0.2) func _physics_process(delta): position += direction * speed * delta func _on_body_entered(body): # Khusus melukai Player if body.has_method("terima_damage"): body.terima_damage(damage) queue_free() func _on_visible_on_screen_notifier_2d_screen_exited(): queue_free()