[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.0/staging' branch; Version is '6000.0.68f1 (e1e9baaf294b) revision 14805434'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-06-25T08:32:16Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2026-06-25T08:32:16.3999138Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.68f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/UnityProject/Edukids -logFile Logs/AssetImportWorker0.log -srvPort 52239 -licensingIpc LicenseClient-user -job-worker-count 1 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/UnityProject/Edukids D:/UnityProject/Edukids [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [15844] Target information: Player connection [15844] * "[IP] 10.125.220.14 [Port] 0 [Flags] 2 [Guid] 2550330626 [EditorId] 2550330626 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-QFJCUMU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15844] Host joined multi-casting on [225.0.0.222:54997]... Player connection [15844] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 1 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 283c5178d693485b87adbf7a8f2ab23e Correlation Id: 0df28c61b8eb20f00f0c6bac6e800670 External correlation Id: 6411746330736252541 Machine Id: CwHo4BinR14gM0JLAtdyt2WpIRk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user" (connect: 0.00s, validation: 0.02s, handshake: 35.46s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-notifications" at "2026-06-25T08:32:51.8897214Z" [Licensing::Module] Licensing Background thread has ended after 35.51s [Licensing::Module] Licensing is initialized (took 17.04s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968383531015-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Refreshing native plugins compatible for Editor in 99.37 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.68f1 (e1e9baaf294b) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/UnityProject/Edukids/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 520 (ID=0x1916) Vendor: Intel VRAM: 4036 MB Driver: 31.0.101.2115 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56036 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.047856 seconds. - Loaded All Assemblies, in 4.667 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 3894 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 8.072 seconds Domain Reload Profiling: 12720ms BeginReloadAssembly (2287ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (4ms) RebuildCommonClasses (252ms) RebuildNativeTypeToScriptingClass (80ms) initialDomainReloadingComplete (491ms) LoadAllAssembliesAndSetupDomain (1536ms) LoadAssemblies (2262ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1501ms) TypeCache.Refresh (1497ms) TypeCache.ScanAssembly (1355ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (8074ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (7886ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4347ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (821ms) ProcessInitializeOnLoadAttributes (2213ms) ProcessInitializeOnLoadMethodAttributes (486ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 14.525 seconds Refreshing native plugins compatible for Editor in 111.14 ms, found 8 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 25.62 ms, found 8 plugins. Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 12.953 seconds Domain Reload Profiling: 27437ms BeginReloadAssembly (1896ms) ExecutionOrderSort (0ms) DisableScriptedObjects (57ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (217ms) RebuildCommonClasses (332ms) RebuildNativeTypeToScriptingClass (95ms) initialDomainReloadingComplete (1135ms) LoadAllAssembliesAndSetupDomain (11022ms) LoadAssemblies (9383ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2820ms) TypeCache.Refresh (2175ms) TypeCache.ScanAssembly (2033ms) BuildScriptInfoCaches (432ms) ResolveRequiredComponents (170ms) FinalizeReload (12958ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (11388ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (348ms) SetLoadedEditorAssemblies (29ms) BeforeProcessingInitializeOnLoad (1611ms) ProcessInitializeOnLoadAttributes (5445ms) ProcessInitializeOnLoadMethodAttributes (3818ms) AfterProcessingInitializeOnLoad (135ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (141ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.19 seconds Refreshing native plugins compatible for Editor in 81.72 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6869 unused Assets / (2.7 MB). Loaded Objects now: 7505. Memory consumption went from 137.9 MB to 135.2 MB. Total: 101.870500 ms (FindLiveObjects: 5.088200 ms CreateObjectMapping: 2.989100 ms MarkObjects: 83.836700 ms DeleteObjects: 9.953200 ms) ======================================================================== Received Import Request. Time since last request: 1532037.427553 seconds. path: Assets/Resources/Script/KuisManager.cs artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e8936e1138b7d00c2accee304565036') in 0.0468433 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.610 seconds Refreshing native plugins compatible for Editor in 14.10 ms, found 8 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.383 seconds Domain Reload Profiling: 9992ms BeginReloadAssembly (1231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (73ms) BackupInstance (0ms) ReleaseScriptingObjects (21ms) CreateAndSetChildDomain (269ms) RebuildCommonClasses (184ms) RebuildNativeTypeToScriptingClass (70ms) initialDomainReloadingComplete (135ms) LoadAllAssembliesAndSetupDomain (2987ms) LoadAssemblies (2529ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1046ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (910ms) ResolveRequiredComponents (98ms) FinalizeReload (5384ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4455ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (49ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (541ms) ProcessInitializeOnLoadAttributes (3268ms) ProcessInitializeOnLoadMethodAttributes (541ms) AfterProcessingInitializeOnLoad (37ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (204ms) Refreshing native plugins compatible for Editor in 10.15 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7511. Memory consumption went from 139.7 MB to 134.8 MB. Total: 25.833800 ms (FindLiveObjects: 1.385700 ms CreateObjectMapping: 2.001100 ms MarkObjects: 16.285100 ms DeleteObjects: 6.159800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 5.605 seconds Refreshing native plugins compatible for Editor in 18.41 ms, found 8 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 8.445 seconds Domain Reload Profiling: 14044ms BeginReloadAssembly (1325ms) ExecutionOrderSort (0ms) DisableScriptedObjects (67ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (223ms) RebuildCommonClasses (199ms) RebuildNativeTypeToScriptingClass (77ms) initialDomainReloadingComplete (186ms) LoadAllAssembliesAndSetupDomain (3810ms) LoadAssemblies (3046ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1566ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1433ms) ResolveRequiredComponents (90ms) FinalizeReload (8447ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5844ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (123ms) SetLoadedEditorAssemblies (44ms) BeforeProcessingInitializeOnLoad (2456ms) ProcessInitializeOnLoadAttributes (2844ms) ProcessInitializeOnLoadMethodAttributes (344ms) AfterProcessingInitializeOnLoad (32ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (67ms) Refreshing native plugins compatible for Editor in 123.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6867 unused Assets / (3.1 MB). Loaded Objects now: 7514. Memory consumption went from 139.7 MB to 136.6 MB. Total: 140.683500 ms (FindLiveObjects: 9.207600 ms CreateObjectMapping: 7.782600 ms MarkObjects: 86.918900 ms DeleteObjects: 36.771500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.492 seconds Refreshing native plugins compatible for Editor in 31.83 ms, found 8 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.355 seconds Domain Reload Profiling: 10843ms BeginReloadAssembly (1045ms) ExecutionOrderSort (1ms) DisableScriptedObjects (121ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (217ms) RebuildCommonClasses (142ms) RebuildNativeTypeToScriptingClass (43ms) initialDomainReloadingComplete (145ms) LoadAllAssembliesAndSetupDomain (3110ms) LoadAssemblies (2628ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (922ms) TypeCache.Refresh (36ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (808ms) ResolveRequiredComponents (55ms) FinalizeReload (6358ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5754ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (680ms) ProcessInitializeOnLoadAttributes (4730ms) ProcessInitializeOnLoadMethodAttributes (269ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (83ms) Refreshing native plugins compatible for Editor in 17.67 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7517. Memory consumption went from 139.7 MB to 134.8 MB. Total: 37.528600 ms (FindLiveObjects: 3.529200 ms CreateObjectMapping: 3.045800 ms MarkObjects: 23.437700 ms DeleteObjects: 7.513500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 10.27 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6771 unused Assets / (4.6 MB). Loaded Objects now: 7517. Memory consumption went from 139.5 MB to 135.0 MB. Total: 22.844100 ms (FindLiveObjects: 1.256500 ms CreateObjectMapping: 1.819300 ms MarkObjects: 14.642600 ms DeleteObjects: 5.124000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1036.802648 seconds. path: Assets/Resources/Script/KuisManager.cs artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '612cf57c1c25a1b4b67645370918c157') in 0.1396714 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.342 seconds Refreshing native plugins compatible for Editor in 20.83 ms, found 8 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.869 seconds Domain Reload Profiling: 9179ms BeginReloadAssembly (635ms) ExecutionOrderSort (0ms) DisableScriptedObjects (35ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (130ms) RebuildCommonClasses (103ms) RebuildNativeTypeToScriptingClass (45ms) initialDomainReloadingComplete (121ms) LoadAllAssembliesAndSetupDomain (3406ms) LoadAssemblies (2435ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1285ms) TypeCache.Refresh (226ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (1023ms) ResolveRequiredComponents (26ms) FinalizeReload (4870ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4177ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (1233ms) ProcessInitializeOnLoadAttributes (2606ms) ProcessInitializeOnLoadMethodAttributes (282ms) AfterProcessingInitializeOnLoad (17ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (49ms) Refreshing native plugins compatible for Editor in 11.73 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7520. Memory consumption went from 139.8 MB to 134.9 MB. Total: 21.723800 ms (FindLiveObjects: 1.129100 ms CreateObjectMapping: 1.570100 ms MarkObjects: 13.571900 ms DeleteObjects: 5.451200 ms) Prepare: number of updated asset objects reloaded= 0