extern "C" void RegisterStaticallyLinkedModulesGranular() { void RegisterModule_SharedInternals(); RegisterModule_SharedInternals(); void RegisterModule_Core(); RegisterModule_Core(); void RegisterModule_AndroidJNI(); RegisterModule_AndroidJNI(); void RegisterModule_Animation(); RegisterModule_Animation(); void RegisterModule_Audio(); RegisterModule_Audio(); void RegisterModule_InputLegacy(); RegisterModule_InputLegacy(); void RegisterModule_IMGUI(); RegisterModule_IMGUI(); void RegisterModule_JSONSerialize(); RegisterModule_JSONSerialize(); void RegisterModule_Physics(); RegisterModule_Physics(); void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); void RegisterModule_TLS(); RegisterModule_TLS(); void RegisterModule_TextRendering(); RegisterModule_TextRendering(); void RegisterModule_TextCoreFontEngine(); RegisterModule_TextCoreFontEngine(); void RegisterModule_TextCoreTextEngine(); RegisterModule_TextCoreTextEngine(); void RegisterModule_UI(); RegisterModule_UI(); void RegisterModule_UIElements(); RegisterModule_UIElements(); } template void RegisterUnityClass(const char*); template void RegisterStrippedType(int, const char*, const char*); void InvokeRegisterStaticallyLinkedModuleClasses() { // Do nothing (we're in stripping mode) } class AnimationClip; template <> void RegisterUnityClass(const char*); class Animator; template <> void RegisterUnityClass(const char*); class AnimatorController; template <> void RegisterUnityClass(const char*); class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); class Motion; template <> void RegisterUnityClass(const char*); class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); class AudioBehaviour; template <> void RegisterUnityClass(const char*); class AudioClip; template <> void RegisterUnityClass(const char*); class AudioListener; template <> void RegisterUnityClass(const char*); class AudioManager; template <> void RegisterUnityClass(const char*); class AudioSource; template <> void RegisterUnityClass(const char*); class BaseVideoTexture; template <> void RegisterUnityClass(const char*); class SampleClip; template <> void RegisterUnityClass(const char*); class WebCamTexture; template <> void RegisterUnityClass(const char*); class Behaviour; template <> void RegisterUnityClass(const char*); class BuildSettings; template <> void RegisterUnityClass(const char*); class Camera; template <> void RegisterUnityClass(const char*); namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); class ComputeShader; template <> void RegisterUnityClass(const char*); class Cubemap; template <> void RegisterUnityClass(const char*); class CubemapArray; template <> void RegisterUnityClass(const char*); class DelayedCallManager; template <> void RegisterUnityClass(const char*); class EditorExtension; template <> void RegisterUnityClass(const char*); class GameManager; template <> void RegisterUnityClass(const char*); class GameObject; template <> void RegisterUnityClass(const char*); class GlobalGameManager; template <> void RegisterUnityClass(const char*); class GraphicsSettings; template <> void RegisterUnityClass(const char*); class InputManager; template <> void RegisterUnityClass(const char*); class LevelGameManager; template <> void RegisterUnityClass(const char*); class Light; template <> void RegisterUnityClass(const char*); class LightProbes; template <> void RegisterUnityClass(const char*); class LightingSettings; template <> void RegisterUnityClass(const char*); class LightmapSettings; template <> void RegisterUnityClass(const char*); class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); class Material; template <> void RegisterUnityClass(const char*); class Mesh; template <> void RegisterUnityClass(const char*); class MeshFilter; template <> void RegisterUnityClass(const char*); class MeshRenderer; template <> void RegisterUnityClass(const char*); class MonoBehaviour; template <> void RegisterUnityClass(const char*); class MonoManager; template <> void RegisterUnityClass(const char*); class MonoScript; template <> void RegisterUnityClass(const char*); class NamedObject; template <> void RegisterUnityClass(const char*); class Object; template <> void RegisterUnityClass(const char*); class PlayerSettings; template <> void RegisterUnityClass(const char*); class PreloadData; template <> void RegisterUnityClass(const char*); class QualitySettings; template <> void RegisterUnityClass(const char*); namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); class ReflectionProbe; template <> void RegisterUnityClass(const char*); class RenderSettings; template <> void RegisterUnityClass(const char*); class RenderTexture; template <> void RegisterUnityClass(const char*); class Renderer; template <> void RegisterUnityClass(const char*); class ResourceManager; template <> void RegisterUnityClass(const char*); class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); class Shader; template <> void RegisterUnityClass(const char*); class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); class SortingGroup; template <> void RegisterUnityClass(const char*); class Sprite; template <> void RegisterUnityClass(const char*); class SpriteAtlas; template <> void RegisterUnityClass(const char*); class SpriteRenderer; template <> void RegisterUnityClass(const char*); class TagManager; template <> void RegisterUnityClass(const char*); class TextAsset; template <> void RegisterUnityClass(const char*); class Texture; template <> void RegisterUnityClass(const char*); class Texture2D; template <> void RegisterUnityClass(const char*); class Texture2DArray; template <> void RegisterUnityClass(const char*); class Texture3D; template <> void RegisterUnityClass(const char*); class TimeManager; template <> void RegisterUnityClass(const char*); class Transform; template <> void RegisterUnityClass(const char*); class BoxCollider; template <> void RegisterUnityClass(const char*); class Collider; template <> void RegisterUnityClass(const char*); class MeshCollider; template <> void RegisterUnityClass(const char*); class PhysicsManager; template <> void RegisterUnityClass(const char*); class Rigidbody; template <> void RegisterUnityClass(const char*); namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass(const char*); namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); void RegisterAllClasses() { void RegisterBuiltinTypes(); RegisterBuiltinTypes(); //Total: 77 non stripped classes //0. AnimationClip RegisterUnityClass("Animation"); //1. Animator RegisterUnityClass("Animation"); //2. AnimatorController RegisterUnityClass("Animation"); //3. AnimatorOverrideController RegisterUnityClass("Animation"); //4. Motion RegisterUnityClass("Animation"); //5. RuntimeAnimatorController RegisterUnityClass("Animation"); //6. AudioBehaviour RegisterUnityClass("Audio"); //7. AudioClip RegisterUnityClass("Audio"); //8. AudioListener RegisterUnityClass("Audio"); //9. AudioManager RegisterUnityClass("Audio"); //10. AudioSource RegisterUnityClass("Audio"); //11. BaseVideoTexture RegisterUnityClass("Audio"); //12. SampleClip RegisterUnityClass("Audio"); //13. WebCamTexture RegisterUnityClass("Audio"); //14. Behaviour RegisterUnityClass("Core"); //15. BuildSettings RegisterUnityClass("Core"); //16. Camera RegisterUnityClass("Core"); //17. Component RegisterUnityClass("Core"); //18. ComputeShader RegisterUnityClass("Core"); //19. Cubemap RegisterUnityClass("Core"); //20. CubemapArray RegisterUnityClass("Core"); //21. DelayedCallManager RegisterUnityClass("Core"); //22. EditorExtension RegisterUnityClass("Core"); //23. GameManager RegisterUnityClass("Core"); //24. GameObject RegisterUnityClass("Core"); //25. GlobalGameManager RegisterUnityClass("Core"); //26. GraphicsSettings RegisterUnityClass("Core"); //27. InputManager RegisterUnityClass("Core"); //28. LevelGameManager RegisterUnityClass("Core"); //29. Light RegisterUnityClass("Core"); //30. LightProbes RegisterUnityClass("Core"); //31. LightingSettings RegisterUnityClass("Core"); //32. LightmapSettings RegisterUnityClass("Core"); //33. LowerResBlitTexture RegisterUnityClass("Core"); //34. Material RegisterUnityClass("Core"); //35. Mesh RegisterUnityClass("Core"); //36. MeshFilter RegisterUnityClass("Core"); //37. MeshRenderer RegisterUnityClass("Core"); //38. MonoBehaviour RegisterUnityClass("Core"); //39. MonoManager RegisterUnityClass("Core"); //40. MonoScript RegisterUnityClass("Core"); //41. NamedObject RegisterUnityClass("Core"); //42. Object //Skipping Object //43. PlayerSettings RegisterUnityClass("Core"); //44. PreloadData RegisterUnityClass("Core"); //45. QualitySettings RegisterUnityClass("Core"); //46. RectTransform RegisterUnityClass("Core"); //47. ReflectionProbe RegisterUnityClass("Core"); //48. RenderSettings RegisterUnityClass("Core"); //49. RenderTexture RegisterUnityClass("Core"); //50. Renderer RegisterUnityClass("Core"); //51. ResourceManager RegisterUnityClass("Core"); //52. RuntimeInitializeOnLoadManager RegisterUnityClass("Core"); //53. Shader RegisterUnityClass("Core"); //54. ShaderNameRegistry RegisterUnityClass("Core"); //55. SortingGroup RegisterUnityClass("Core"); //56. Sprite RegisterUnityClass("Core"); //57. SpriteAtlas RegisterUnityClass("Core"); //58. SpriteRenderer RegisterUnityClass("Core"); //59. TagManager RegisterUnityClass("Core"); //60. TextAsset RegisterUnityClass("Core"); //61. Texture RegisterUnityClass("Core"); //62. Texture2D RegisterUnityClass("Core"); //63. Texture2DArray RegisterUnityClass("Core"); //64. Texture3D RegisterUnityClass("Core"); //65. TimeManager RegisterUnityClass("Core"); //66. Transform RegisterUnityClass("Core"); //67. BoxCollider RegisterUnityClass("Physics"); //68. Collider RegisterUnityClass("Physics"); //69. MeshCollider RegisterUnityClass("Physics"); //70. PhysicsManager RegisterUnityClass("Physics"); //71. Rigidbody RegisterUnityClass("Physics"); //72. Font RegisterUnityClass("TextRendering"); //73. TextMesh RegisterUnityClass("TextRendering"); //74. Canvas RegisterUnityClass("UI"); //75. CanvasGroup RegisterUnityClass("UI"); //76. CanvasRenderer RegisterUnityClass("UI"); }