using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class DynamicMaxSimultaneous : MonoBehaviour { public int maxTarget; // Start is called before the first frame update void Start() { // Mengatur jumlah maksimum deteksi target secara dinamis VuforiaConfiguration.Instance.Vuforia.MaxSimultaneousImageTargets = maxTarget; print(VuforiaConfiguration.Instance.Vuforia.MaxSimultaneousImageTargets); } // private void Update() // { // VuforiaConfiguration.Instance.Vuforia.MaxSimultaneousImageTargets = maxTarget; // print(VuforiaConfiguration.Instance.Vuforia.MaxSimultaneousImageTargets); // } }