using UnityEngine; public class LoadingRotator : MonoBehaviour { [Header("Kecepatan Muter")] public float speed = 200f; // Kalau kurang ngebut, ganti jadi 500 void Update() { // Mutar sumbu Z (melawan arah jarum jam) // Kalau mau searah jarum jam, hapus tanda minus (-) di depan speed transform.Rotate(0, 0, speed * Time.deltaTime); } }