29 lines
847 B
C#
29 lines
847 B
C#
using UnityEngine;
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public class FloatingObject : MonoBehaviour
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{
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public float speed = 2f; // Kecepatan ngambang
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public float height = 10f; // Seberapa jauh naik-turunnya (Pixel)
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// Biar gak barengan geraknya, kita kasih random start
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float randomOffset;
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Vector2 startPos;
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RectTransform rectTrans;
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void Start()
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{
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rectTrans = GetComponent<RectTransform>();
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startPos = rectTrans.anchoredPosition;
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// Acak waktu mulainya biar organik
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randomOffset = Random.Range(0f, 5f);
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}
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void Update()
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{
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// Rumus Sinus: Selalu menghasilkan angka antara -1 sampai 1
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float newY = Mathf.Sin((Time.time + randomOffset) * speed) * height;
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// Update posisi UI
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rectTrans.anchoredPosition = new Vector2(startPos.x, startPos.y + newY);
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}
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} |