using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class FadeOut : MonoBehaviour { public AnimationClip fadeOutClip; int indexScene; void Start() { } void Update() { } public void FadeOutLoadScene(int nomerScene) { gameObject.SetActive(true); indexScene = nomerScene; Invoke("FadeOutCheck", fadeOutClip.length); } void FadeOutCheck() { SceneManager.LoadScene(indexScene); } }