using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEditor.Tilemaps.Tests { internal class StartUpTile : TileBase { public static int startUpCalls = 0; public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { } public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go) { startUpCalls++; return true; } } }