95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Tilemaps.Tests
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{
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[CreateAssetMenu]
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[CustomGridBrush]
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internal class MyBrush : GridBrushBase
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{
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public string m_LastCalledMethod;
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public List<string> m_LastCalledMethods;
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public List<string> m_LastCalledEditorMethods;
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public void OnEnable()
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{
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m_LastCalledEditorMethods = new List<string>();
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m_LastCalledMethods = new List<string>();
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}
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public override void Paint(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
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{
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m_LastCalledMethod = "Paint";
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m_LastCalledMethods.Add("Paint");
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}
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public override void Erase(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
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{
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m_LastCalledMethod = "Erase";
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m_LastCalledMethods.Add("Erase");
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}
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public override void BoxFill(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
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{
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m_LastCalledMethod = "BoxFill";
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m_LastCalledMethods.Add("BoxFill");
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}
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public override void BoxErase(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
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{
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m_LastCalledMethod = "BoxErase";
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m_LastCalledMethods.Add("BoxErase");
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}
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public override void Pick(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, Vector3Int pivot)
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{
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m_LastCalledMethod = "Pick";
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m_LastCalledMethods.Add("Pick");
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}
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public override void Select(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
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{
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m_LastCalledMethod = "Select";
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m_LastCalledMethods.Add("Select");
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}
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public override void FloodFill(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
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{
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m_LastCalledMethod = "FloodFill";
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m_LastCalledMethods.Add("FloodFill");
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}
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public override void Move(GridLayout gridLayout, GameObject brushTarget, BoundsInt from, BoundsInt to)
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{
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m_LastCalledMethod = "Move";
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m_LastCalledMethods.Add("Move");
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}
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public override void MoveStart(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
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{
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m_LastCalledMethod = "MoveStart";
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m_LastCalledMethods.Add("MoveStart");
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}
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public override void MoveEnd(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
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{
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m_LastCalledMethod = "MoveEnd";
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m_LastCalledMethods.Add("MoveEnd");
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}
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public override void ChangeZPosition(int changeValue)
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{
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var changeMethod = String.Format("ChangeZPosition {0}", changeValue);
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m_LastCalledMethod = changeMethod;
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m_LastCalledMethods.Add(changeMethod);
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}
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public override void ResetZPosition()
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{
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m_LastCalledMethod = "ResetZPosition";
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m_LastCalledMethods.Add("ResetZPosition");
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}
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}
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}
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