21 lines
476 B
C#
21 lines
476 B
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace UnityEditor.Tilemaps.Tests
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{
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internal class StartUpTile : TileBase
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{
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public static int startUpCalls = 0;
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public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData)
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{
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}
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public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go)
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{
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startUpCalls++;
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return true;
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}
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}
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}
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