230 lines
6.9 KiB
Dart
230 lines
6.9 KiB
Dart
import 'package:flutter/material.dart';
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import 'dart:async';
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import 'dashboard_screen_with_api.dart';
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class SplashScreen extends StatefulWidget {
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const SplashScreen({super.key});
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@override
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SplashScreenState createState() => SplashScreenState();
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}
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class SplashScreenState extends State<SplashScreen>
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with SingleTickerProviderStateMixin {
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late AnimationController _animationController;
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late Animation<double> _fadeAnimation;
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late Animation<double> _scaleAnimation;
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@override
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void initState() {
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super.initState();
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// Setup animation controller
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_animationController = AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: 1500),
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);
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// Fade animation
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_fadeAnimation = Tween<double>(begin: 0.0, end: 1.0).animate(
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CurvedAnimation(
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parent: _animationController,
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curve: const Interval(0.0, 0.6, curve: Curves.easeIn),
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),
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);
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// Scale animation
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_scaleAnimation = Tween<double>(begin: 0.5, end: 1.0).animate(
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CurvedAnimation(
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parent: _animationController,
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curve: const Interval(0.0, 0.6, curve: Curves.easeOutBack),
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),
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);
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// Start animation
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_animationController.forward();
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// Navigate to dashboard after delay
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Timer(const Duration(seconds: 3), () {
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if (mounted) {
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Navigator.pushReplacement(
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context,
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PageRouteBuilder(
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pageBuilder: (context, animation, secondaryAnimation) =>
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const DashboardScreenWithApi(),
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transitionsBuilder:
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(context, animation, secondaryAnimation, child) {
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const begin = Offset(1.0, 0.0);
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const end = Offset.zero;
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const curve = Curves.easeInOut;
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var tween = Tween(begin: begin, end: end)
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.chain(CurveTween(curve: curve));
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var offsetAnimation = animation.drive(tween);
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return SlideTransition(
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position: offsetAnimation,
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child: child,
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);
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},
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transitionDuration: const Duration(milliseconds: 500),
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),
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);
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}
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});
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}
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@override
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void dispose() {
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_animationController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Container(
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decoration: BoxDecoration(
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gradient: LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [
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Colors.blue.shade700,
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Colors.blue.shade400,
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Colors.lightBlue.shade300,
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],
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),
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),
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child: Center(
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child: AnimatedBuilder(
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animation: _animationController,
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builder: (context, child) {
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return FadeTransition(
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opacity: _fadeAnimation,
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child: ScaleTransition(
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scale: _scaleAnimation,
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// Icon/Logo - Gambar Ikan
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Container(
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width: 160,
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height: 160,
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padding: const EdgeInsets.all(20),
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decoration: BoxDecoration(
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color: Colors.white,
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shape: BoxShape.circle,
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boxShadow: [
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BoxShadow(
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color: Colors.black.withOpacity(0.2),
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blurRadius: 20,
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spreadRadius: 5,
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),
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],
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),
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child: CustomPaint(
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painter: FishPainter(),
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),
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),
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const SizedBox(height: 40),
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// App Name
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const Text(
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"Pengering Ikan",
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style: TextStyle(
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fontSize: 32,
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fontWeight: FontWeight.bold,
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color: Colors.white,
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letterSpacing: 1.5,
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),
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),
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const SizedBox(height: 10),
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// Subtitle
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const Text(
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"Monitoring System",
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style: TextStyle(
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fontSize: 16,
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color: Colors.white70,
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letterSpacing: 0.5,
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),
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),
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const SizedBox(height: 50),
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// Loading indicator
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const SizedBox(
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width: 40,
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height: 40,
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child: CircularProgressIndicator(
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valueColor:
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AlwaysStoppedAnimation<Color>(Colors.white),
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strokeWidth: 3,
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),
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),
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const SizedBox(height: 20),
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const Text(
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"Loading...",
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style: TextStyle(
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fontSize: 14,
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color: Colors.white70,
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),
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),
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],
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),
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),
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);
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},
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),
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),
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),
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);
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}
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}
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// Custom Painter untuk gambar ikan
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class FishPainter extends CustomPainter {
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@override
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void paint(Canvas canvas, Size size) {
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final paint = Paint()
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..color = Colors.blue.shade700
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..style = PaintingStyle.fill
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..isAntiAlias = true;
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// Badan ikan (oval) - lebih kecil dan centered
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final bodyRect = Rect.fromLTWH(
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size.width * 0.3, // Lebih ke kanan
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size.height * 0.35, // Lebih ke tengah
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size.width * 0.5, // Lebih kecil
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size.height * 0.3, // Lebih kecil
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);
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canvas.drawOval(bodyRect, paint);
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// Ekor ikan (segitiga) - adjust posisi
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final tailPath = Path();
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tailPath.moveTo(size.width * 0.3, size.height * 0.5); // Kiri tengah
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tailPath.lineTo(size.width * 0.1, size.height * 0.4); // Atas kiri
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tailPath.lineTo(size.width * 0.1, size.height * 0.6); // Bawah kiri
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tailPath.close();
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canvas.drawPath(tailPath, paint);
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// Mata ikan (lingkaran kecil putih) - adjust posisi
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final eyePaint = Paint()
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..color = Colors.white
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..style = PaintingStyle.fill
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..isAntiAlias = true;
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canvas.drawCircle(
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Offset(size.width * 0.65, size.height * 0.47),
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size.width * 0.05,
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eyePaint,
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);
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}
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@override
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bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
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}
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