initial commit

This commit is contained in:
Andhung Kusuma 2026-08-01 18:51:40 +07:00
parent e9b42592c7
commit b9d858a4a5
220 changed files with 24400 additions and 0 deletions

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
.vscode/templates

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "d693b4b9dbac2acd4477aea4555ca6dcbea44ba2"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
base_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
- platform: android
create_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
base_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
- platform: ios
create_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
base_revision: d693b4b9dbac2acd4477aea4555ca6dcbea44ba2
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
// START: FlutterFire Configuration
id("com.google.gms.google-services")
id("com.google.firebase.crashlytics")
// END: FlutterFire Configuration
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "org.haqiachd.epic_story_app.epic_story_app"
compileSdk = 36
ndkVersion = "28.1.13356709"
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
defaultConfig {
applicationId = "org.haqiachd.epic_story_app.epic_story_app"
minSdk = 27
targetSdk = 36
versionCode = 100
versionName = "1.0.0"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="28" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
<application
android:label="epic_story_app"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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package org.haqiachd.epic_story_app.epic_story_app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip

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pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.9.1" apply false
// START: FlutterFire Configuration
id("com.google.gms.google-services") version("4.3.15") apply false
id("com.google.firebase.crashlytics") version("2.8.1") apply false
// END: FlutterFire Configuration
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")

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Aku ada sepeda mainan.
Ayah bisa mengendarai
sepeda besar.
Aku berharap bisa
mengendarai sepeda dan
ikut ayah bekerja.
Ini motor.
Pakai motor bisa melaju
lebih cepat dari sepeda.
Ada mobil di jalan juga.
Motor dapat mengejar
mobil.
Aku tidak sabar
sampai aku cukup
umur untuk
mengendarai mobil.
Aku akan bisa pergi
ke tempat yang aku
inginkan.
Apa itu di sebelah?
Ada bis besar.
Aku berharap bisa mengemudikan bis!
Bus bisa bawa lebih dari sepuluh orang.
Oh, tidak! Ada jalan rusak di depan.
Pekerja lagi perbaiki jalan dengan
eskavator.
Sekarang aku bisa mengendarai
eskavator juga.
Oh, ada pantai di sana.
Ada yang sedang mengendarai
jet ski.
Kata orang itu, aku boleh menukar
eskavator dengan jet ski.
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Orang itu mengendarai eskavator
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Jet ski sangat cepat.
Aku bisa pakai ini untuk sampai ke
perahu itu.
Aku akan bayar ongkos
perahu nanti, ya.
Aku akan bawa perahu
ini dengan santai.
Aku akan bawa ke kapal
besar di tengah itu.
Aku sampai di kapal besar!
Di sinilah tempat ayah bekerja.
Aku bayangkan bagaimana aku bisa
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Ayah tertawa mendengar cerita
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Aku pakai begitu lebih dari
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Transportasi bisa
membantu kita untuk
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Kamu paling suka
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Diadaptasi dari “Transportasi” oleh Bookbot dan Anda bebas untuk menyalin dan mendistribusikan
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Anda mematuhi syarat-syarat lisensi yang
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kebutuhan pembaca dengan berbagai tingkat
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bookbot.id
Copyright © 2024 by Bookbot

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{"flutter":{"platforms":{"android":{"default":{"projectId":"sokrates-8ba0f","appId":"1:129883258098:android:f7ca2cb3e3530f644aa46b","fileOutput":"android/app/google-services.json"}},"dart":{"lib/firebase_options.dart":{"projectId":"sokrates-8ba0f","configurations":{"android":"1:129883258098:android:f7ca2cb3e3530f644aa46b","ios":"1:129883258098:ios:26bd125fcc33acf94aa46b"}}}}}}

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rules_version = '2';
service cloud.firestore {
match /databases/{database}/documents {
match /childrens/{userId} {
allow read, write: if request.auth != null
&& request.auth.uid == userId;
match /{document=**} {
allow read, write: if request.auth != null
&& request.auth.uid == userId;
}
}
match /books/{bookId} {
allow read, write: if request.auth != null;
}
match /flashcards/{flashcardId} {
allow read, write: if request.auth != null;
}
match /metadata/{docId} {
allow read: if request.auth != null;
allow write: if true;
}
}
}

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Explore quiz models and mappers
Searched for files matching `**/QuizChoice*`, no matches
Searched for files matching `**/QuizFillBlank*`, no matches
Searched for files matching `**/QuizGroup*`, no matches
Searched for files matching `**/quiz*remote*model*`, 6 matches
Searched for files matching `**/quiz*entity*`, 6 matches
Searched for files matching `**/quiz*mapper*`, 7 matches
Searched for files matching `**/gemini*response*`, 1 match
Searched for files matching `**/api_key*`, 1 match
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_fill_blank_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_group_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_choice_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_fill_blank_mapper.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_group_mapper.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_choice_mapper.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/domain/entities/quiz/quiz_choice_entity.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/domain/entities/quiz/quiz_fill_blank_entity.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/domain/entities/quiz/quiz_group_entity.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/core/constants/api_key.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/gemini_response.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/datasources/remotes/quiz_remote_data_source.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz_fill_blank_mapper.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_choice_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_fill_blank_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/quiz/quiz_group_remote_model.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/remotes/gemini_response.dart#1-1), lines 1 to 120
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_choice_mapper.dart)
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_fill_blank_mapper.dart#1-1), lines 1 to 120
Read [](file:///c%3A/dev/flutter-project/epic_story_app/lib/data/models/mappers/quiz/quiz_group_mapper.dart)
## Analisis Fitur Generate Quiz
---
### 🔴 1. CRITICAL
#### 1.1 Tidak Ada Validasi Hasil Quiz Setelah Parsing
**Masalah:** Setelah Gemini mengembalikan JSON dan berhasil di-parse ke `RemoteModel`, tidak ada validasi apakah data quiz-nya **logis dan lengkap**. Semua field nullable, sehingga quiz kosong/rusak bisa lolos sampai ke UI.
**Dampak:**
- Quiz pilihan ganda tanpa `question`, tanpa `choices`, atau `correctedIndex` di luar range → crash atau UX rusak
- Fill blank dengan jumlah blank ≠ 4 atau option tanpa `correctBlankId` → quiz tidak bisa diselesaikan
- Group quiz dengan option mereferensi `correctGroupId` yang tidak ada di `groups` → jawaban selalu salah
**Rekomendasi:** Tambahkan validasi di controller setelah parsing, sebelum quiz dipakai:
```dart
// Tambahkan di masing-masing _tryToGenerate... method
// Contoh untuk multiple choice:
Future<QuizChoiceEntity?> _tryToGenerateMultipleChoiceQuiz({
required String fullText,
}) async {
try {
final quizJson = await quizUsecase.generate(
prompt: QuizPrompt.multipleChoicePrompt(text: fullText),
);
if (quizJson == null) return null;
final parsed = jsonDecode(quizJson) as Map<String, dynamic>;
if (parsed.containsKey('error')) return null; // ← dari _normalizeToJsonString
var quizModel = QuizChoiceRemoteModel.fromJson(parsed);
// === VALIDASI ===
if (quizModel.question == null ||
quizModel.choices == null ||
quizModel.choices!.length != 4 ||
quizModel.correctedIndex == null ||
quizModel.correctedIndex! < 0 ||
quizModel.correctedIndex! >= quizModel.choices!.length) {
EpicLog.debug('_tryToGenerateMultipleChoiceQuiz - invalid quiz structure');
return null;
}
var quizEntity = QuizChoiceMapper.remoteToEntity(quizModel);
return quizEntity.copyWith(
quizDataHelper: quizModel.toJson().toString(),
);
} catch (ex, s) {
EpicLog.exception(ex, s, this, '_tryToGenerateMultipleChoiceQuiz');
}
return null;
}
```
```dart
// Validasi fill blank:
if (quizModel.sentence == null ||
quizModel.options == null ||
quizModel.options!.length != 4 ||
quizModel.sentence!.where((s) => s.type == 'blank').length != 4 ||
quizModel.options!.any((o) => o.value == null || o.correctBlankId == null)) {
EpicLog.debug('_tryToGenerateFillBlankQuiz - invalid quiz structure');
return null;
}
```
```dart
// Validasi group quiz:
final groupIds = quizModel.groups?.map((g) => g.id).toSet() ?? {};
if (quizModel.groups == null ||
quizModel.groups!.length != 2 ||
quizModel.options == null ||
quizModel.options!.length != 8 ||
quizModel.options!.any((o) => !groupIds.contains(o.correctGroupId))) {
EpicLog.debug('_tryToGenerateGroupQuiz - invalid quiz structure');
return null;
}
```
---
#### 1.2 `_normalizeToJsonString` Mengembalikan Error JSON yang Di-parse Seolah Valid
**Masalah:** Ketika normalisasi gagal, fungsi mengembalikan:
```dart
return json.encode({"error": "invalid_json", "raw": input.trim()});
```
Caller (`_tryToGenerateMultipleChoiceQuiz` dll) tidak mengecek apakah JSON ini mengandung `"error"`. `fromJson` tetap jalan — hasilnya model dengan semua field `null`.
**Dampak:** Quiz rusak masuk ke sistem tanpa terdeteksi.
**Rekomendasi:** Return `null` dari `generate()` jika normalisasi gagal:
```dart
// Di generate(), ganti:
return _normalizeToJsonString(geminiPayload);
// Menjadi:
final normalized = _normalizeToJsonString(geminiPayload);
if (normalized == null) {
EpicLog.debug("QuizRemoteDataSource - generate - failed to normalize JSON");
return null;
}
return normalized;
```
Dan ubah `_normalizeToJsonString` return `String?`:
```dart
String? _normalizeToJsonString(String input) {
// ... existing logic ...
// Pada baris terakhir, ganti return error JSON menjadi:
EpicLog.debug("_normalizeToJsonString - failed to parse: ${input.substring(0, input.length.clamp(0, 200))}");
return null;
}
```
---
### 🟡 2. IMPORTANT
#### 2.1 Handling Error 429 (Too Many Requests) Tidak Ada
**Masalah:** Kode hanya handle `503 (serviceUnavailable)` untuk model switching. Status `429 (tooManyRequests)` — yang jauh lebih umum pada Gemini pay-as-you-go — **langsung return null** tanpa retry atau fallback.
**Dampak:** Saat rate limited, quiz gagal generate padahal model lain mungkin masih available.
**Rekomendasi:**
```dart
final bool isHighDemand =
response.statusCode == HttpStatus.serviceUnavailable;
final bool isRateLimited =
response.statusCode == HttpStatus.tooManyRequests; // 429
final bool canSwitchModel = attempt < maxModelSwitches &&
attempt + 1 < modelFallbackOrder.length;
if ((isHighDemand || isRateLimited) && canSwitchModel) {
EpicLog.debug(
"QuizRemoteDataSource - generate - model $modelName unavailable (${response.statusCode}), switching model");
continue;
}
```
---
#### 2.2 Model Fallback List Berisi Model yang Mungkin Tidak Ada
**Masalah:** `gemini-flash-lite-latest` dan `gemini-3.1-flash-lite-preview` bukan nama model resmi Gemini. Kalau model tidak exist, API return `404` → langsung `return null`, padahal model berikutnya mungkin valid.
**Dampak:** Fallback chain berhenti di model invalid, model berikutnya tidak dicoba.
**Rekomendasi:** Tambahkan handling `404` untuk skip ke model berikutnya, dan gunakan model name yang valid:
```dart
const List<String> modelFallbackOrder = [
'gemini-2.5-flash',
'gemini-2.5-flash-lite',
'gemini-2.0-flash-lite', // model yang valid
'gemini-1.5-flash', // stable fallback
];
// Di loop, tambahkan:
final bool isModelNotFound = response.statusCode == HttpStatus.notFound;
if ((isHighDemand || isRateLimited || isModelNotFound) && canSwitchModel) {
EpicLog.debug(
"QuizRemoteDataSource - generate - model $modelName error (${response.statusCode}), switching");
continue;
}
```
---
#### 2.3 Prompt Terlalu Boros — Khususnya Fill Blank dan Group
**Masalah:** Prompt fill blank = ~700 kata, group = ~600 kata. Banyak aturan yang **redundan** atau bisa disederhanakan. Pada pay-as-you-go, input tokens menambah biaya.
**Dampak:** Biaya API lebih tinggi per request. Semakin panjang prompt, semakin banyak input token yang dihitung.
**Rekomendasi — contoh fill blank yang lebih ringkas (~40% lebih pendek):**
```dart
static String fillBlankPrompt({required String text}) {
return """
Materi:
"$text"
Buat 1 soal isian rumpang. Kalimat harus mandiri tanpa merujuk materi. Gunakan gaya buku pelajaran anak.
Aturan:
- Tepat 4 blank (b1-b4), jawaban 1-2 kata, unik, kata penting saja.
- Tepat 4 options (o1-o4), tiap option punya correctBlankId yang cocok.
- Sertakan explanation. Output JSON saja, tanpa teks lain.
Format:
{
"quizType": 2,
"sentence": [
{"type": "text", "value": "..."},
{"type": "blank", "id": "b1"},
...
],
"options": [
{"id": "o1", "value": "...", "correctBlankId": "b1"},
...
],
"explanation": "..."
}
""";
}
```
---
#### 2.4 `responseMimeType` Tidak Diset → Gemini Bisa Wrap Output dengan Markdown
**Masalah:** Tanpa `responseMimeType: "application/json"` di `generationConfig`, Gemini sering membungkus JSON dengan ` ```json ... ``` `. Makanya `_normalizeToJsonString` perlu strip code fence.
**Dampak:** Extra processing yang tidak perlu + risiko gagal parse jika format fence berubah.
**Rekomendasi:** Tambahkan `responseMimeType` agar Gemini langsung return raw JSON:
```dart
"generationConfig": {
"temperature": 1,
"topK": 0,
"topP": 0.95,
"maxOutputTokens": 8192,
"responseMimeType": "application/json", // ← tambah ini
"stopSequences": []
},
```
> Note: Ini didukung di model `gemini-1.5-flash` ke atas. Dengan ini, `_normalizeToJsonString` masih jadi safety net tapi seharusnya jarang dibutuhkan.
---
#### 2.5 Dio Instance Dibuat Ulang Setiap `generate()` Call
**Masalah:** `final Dio dio = Dio(...)` ada di dalam method. Setiap generate quiz dipanggil (bisa 3-5x per flashcard set), Dio instance baru dibuat.
**Dampak:** Minor memory overhead, tapi lebih penting: tidak bisa share connection pool atau interceptor.
**Rekomendasi:** Jadikan field di class:
```dart
class QuizRemoteDataSource {
final FirebaseService fireService = Get.find<FirebaseService>();
final Dio _dio = Dio(
BaseOptions(
connectTimeout: const Duration(seconds: 10),
sendTimeout: const Duration(seconds: 12),
receiveTimeout: const Duration(seconds: 18),
),
);
// ... gunakan _dio di generate()
```
---
### 🟢 3. OPTIONAL IMPROVEMENT
#### 3.1 `generationConfig.temperature: 1` Terlalu Tinggi untuk Structured Output
**Masalah:** Temperature 1 mendorong kreativitas tinggi. Untuk structured JSON output, ini meningkatkan kemungkinan format yang menyimpang dari template.
**Dampak:** Kadang Gemini bisa menghasilkan JSON yang creative tapi malah salah struktur.
**Rekomendasi:** Turunkan ke `0.7` atau `0.8`:
```dart
"temperature": 0.7,
```
---
#### 3.2 `finishReason` Tidak Dicek
**Masalah:** Gemini bisa return status 200 tapi dengan `finishReason: "SAFETY"` atau `"MAX_TOKENS"` — artinya output terpotong atau diblokir. Saat ini kode langsung ambil `text` tanpa cek.
**Dampak:** JSON terpotong → parse gagal atau data tidak lengkap.
**Rekomendasi:**
```dart
if (response.statusCode == HttpStatus.ok) {
GeminiResponse geminiResponse = GeminiResponse.fromJson(payload);
final finishReason = geminiResponse.candidates?[0].finishReason;
if (finishReason != null && finishReason != 'STOP') {
EpicLog.debug(
"QuizRemoteDataSource - generate - unexpected finishReason: $finishReason");
// bisa return null atau tetap coba parse
}
var geminiPayload = geminiResponse.candidates?[0].content?.parts?[0].text ?? '{}';
// ...
}
```
---
#### 3.3 Prompt Tidak Menentukan Bahasa Response
**Masalah:** Prompt ditulis dalam Bahasa Indonesia tapi tidak eksplisit minta response dalam bahasa tertentu. Gemini kadang campur bahasa.
**Rekomendasi:** Tambahkan di akhir setiap prompt:
```
- Gunakan Bahasa Indonesia untuk semua konten soal.
```
---
#### 3.4 Duplikat Mapper File
**Masalah:** Ada file quiz_fill_blank_mapper.dart di `mappers/` DAN `mappers/quiz/` — kemungkinan leftover.
**Rekomendasi:** Hapus duplikat jika tidak ada yang mengimport-nya.
---
### Ringkasan Prioritas
| # | Kategori | Item | Effort |
|---|---|---|---|
| 1.1 | 🔴 Critical | Validasi struktur quiz setelah parse | Medium |
| 1.2 | 🔴 Critical | `_normalizeToJsonString` return `null` bukan error JSON | Kecil |
| 2.1 | 🟡 Important | Handle 429 (rate limit) | Kecil |
| 2.2 | 🟡 Important | Validasi/fix model name + handle 404 | Kecil |
| 2.3 | 🟡 Important | Prompt lebih ringkas | Medium |
| 2.4 | 🟡 Important | Set `responseMimeType: "application/json"` | Kecil |
| 2.5 | 🟡 Important | Dio instance jadi class field | Kecil |
| 3.1 | 🟢 Optional | Turunkan temperature | Kecil |
| 3.2 | 🟢 Optional | Cek `finishReason` | Kecil |
| 3.3 | 🟢 Optional | Eksplisit bahasa di prompt | Kecil |
| 3.4 | 🟢 Optional | Hapus duplikat mapper | Kecil |

34
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import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

53
ios/Runner/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Epic Story App</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>epic_story_app</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>Aplikasi membutuhkan akses untuk menyimpan gambar reward ke galeri.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Aplikasi membutuhkan akses galeri untuk fitur penyimpanan reward.</string>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

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import 'package:epic_story_app/feature/ai_tutors/presentation/ai_tutor_controller.dart';
import 'package:get/get.dart';
class AiTutorBinding extends Bindings {
@override
void dependencies() {
Get.lazyPut(() => AiTutorController());
}
}

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import 'package:get/get.dart';
class AiTutorController extends GetxController{
//
}

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import 'package:epic_story_app/core/constants/size/epic_size.dart';
import 'package:epic_story_app/feature/ai_tutors/presentation/ai_tutor_controller.dart';
import 'package:flutter/material.dart';
import 'package:get/get.dart';
class AiTutorPage extends StatelessWidget {
const AiTutorPage({super.key});
@override
Widget build(BuildContext context) {
final AiTutorController controller = Get.find();
return Scaffold(
backgroundColor: Colors.purple.withOpacity(0.4),
body: Center(
child: Text(
"AI Tutor Home",
style: EpicSize.headlineLarge,
),
),
);
}
}

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import 'package:epic_story_app/data/modules/children_module.dart';
import 'package:epic_story_app/domain/usecases/children_usecase.dart';
import 'package:epic_story_app/feature/auth/choose_class/choose_class_controller.dart';
import 'package:get/get.dart';
class ChooseClassBinding extends Bindings {
@override
void dependencies() {
ChildrenModule();
Get.lazyPut(
() => ChooseClassController(
childrenUsecase: Get.find<ChildrenUsecase>(),
),
);
}
}

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import 'package:epic_story_app/core/routes/epic_routes.dart';
import 'package:epic_story_app/core/utils/epic_log.dart';
import 'package:epic_story_app/domain/entities/children_entity.dart';
import 'package:epic_story_app/domain/usecases/children_usecase.dart';
import 'package:get/get.dart';
class ChooseClassController extends GetxController {
var selectedClass = 0.obs;
late ChildrenEntity argument;
final ChildrenUsecase childrenUsecase;
ChooseClassController({
required this.childrenUsecase,
});
@override
void onInit() {
super.onInit();
argument = Get.arguments;
ever(selectedClass, (classValue) {
EpicLog.info("Selected class changed: $classValue");
});
}
void save() async {
if (selectedClass.value == 0) {
Get.snackbar('Error', 'Pilih kelas terlebih dahulu');
return;
}
var currentChildren = await childrenUsecase.getCurrentChildren();
if (currentChildren == null) return;
var newChildren = currentChildren.copyWith(
gender: argument.gender,
dateBirth: argument.dateBirth,
gradeClass: selectedClass.value,
updatedAt: DateTime.now(),
);
EpicLog.info("gender : ${newChildren.gender}");
EpicLog.info("date birth : ${newChildren.dateBirth}");
EpicLog.info("grade class : ${newChildren.gradeClass}");
await childrenUsecase.addOrUpdateChildrenLocal(children: newChildren);
await childrenUsecase.addOrUpdateChildrenRemote(children: newChildren);
Get.toNamed(EpicRoutes.navigation);
}
void selectClass(int code) {
selectedClass.value = code;
}
}

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