90 lines
2.1 KiB
PHP
90 lines
2.1 KiB
PHP
<?php namespace Laravel\CLI\Tasks\Bundle;
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use Laravel\Bundle;
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use FilesystemIterator;
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class Publisher {
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/**
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* Publish a bundle's assets to the public directory.
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*
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* @param string $bundle
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* @return void
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*/
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public function publish($bundle)
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{
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$this->move($bundle, $this->from($bundle), $this->to($bundle));
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echo "Assets published for bundle [$bundle].".PHP_EOL;
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}
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/**
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* Copy the contents of a bundle's assets to the public folder.
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*
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* @param string $bundle
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* @param string $source
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* @param string $destination
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* @return void
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*/
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protected function move($bundle, $source, $destination)
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{
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if ( ! is_dir($source)) return;
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// First we need to create the destination directory if it doesn't
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// already exists. This directory hosts all of the assets we copy
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// from the installed bundle's source directory.
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if ( ! is_dir($destination))
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{
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mkdir($destination);
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}
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$items = new FilesystemIterator($source, FilesystemIterator::SKIP_DOTS);
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foreach ($items as $item)
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{
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// If the file system item is a directory, we will recurse the
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// function, passing in the item directory. To get the proper
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// destination path, we'll replace the root bundle asset
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// directory with the root public asset directory.
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if ($item->isDir())
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{
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$path = $item->getRealPath();
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$recurse = str_replace($this->from($bundle), $this->to($bundle), $path);
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$this->move($bundle, $path, $recurse);
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}
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// If the file system item is an actual file, we can copy the
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// file from the bundle asset directory to the public asset
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// directory. The "copy" method will overwrite any existing
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// files with the same name.
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else
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{
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copy($item->getRealPath(), $destination.DS.$item->getBasename());
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}
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}
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}
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/**
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* Get the "to" location of the bundle's assets.
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*
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* @param string $bundle
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* @return string
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*/
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protected function to($bundle)
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{
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return PUBLIC_PATH.'bundles'.DS.$bundle.DS;
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}
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/**
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* Get the "from" location of the bundle's assets.
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*
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* @param string $bundle
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* @return string
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*/
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protected function from($bundle)
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{
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return Bundle::path($bundle).'public';
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}
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} |