using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { public static int playerScore = 0; public static int botScore = 0; public Text playerScoreText; public Text botScoreText; private string lastHitter; void Start() { UpdateScoreUI(); } public void UpdateScoreUI() { playerScoreText.text = playerScore.ToString(); botScoreText.text = botScore.ToString(); } public void AddScore(string hitter, int points) { if (hitter == "Player") { playerScore += points; } else if (hitter == "Bot") { botScore += points; } UpdateScoreUI(); } public void SetLastHitter(string hitter) { lastHitter = hitter; } public bool LastHitterEquals(string hitter) { return lastHitter == hitter; } public void ResetBall(Bola bola) { bola.ResetBola(); } public void ResetScores() { playerScore = 0; botScore = 0; UpdateScoreUI(); } }