using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PauseMenu : MonoBehaviour { bool paused = false; public GameObject PauseMenuUI; public GameController gameController; public Slider horizontalMoveSlider; public Slider verticalMoveSlider; public GerakanRaket gerakanRaket; void Start() { LoadSettings(); } void LoadSettings() { float horizontalSpeed = PlayerPrefs.GetFloat("HorizontalSpeed", 1f); horizontalMoveSlider.value = horizontalSpeed; gerakanRaket.horizontalSpeed = horizontalSpeed; float verticalSpeed = PlayerPrefs.GetFloat("VerticalSpeed", 1f); verticalMoveSlider.value = verticalSpeed; gerakanRaket.verticalSpeed = verticalSpeed; } private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { pauseGame(); } } public void pauseGame() { if (paused) { Time.timeScale = 1; paused = false; PauseMenuUI.SetActive(false); } else { Time.timeScale = 0; paused = true; PauseMenuUI.SetActive(true); } } public void RestartGame() { if (gameController != null) { gameController.ResetScores(); } ResetMainScene(); Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void QuitGame() { if (gameController != null) { gameController.ResetScores(); } ResetMainScene(); Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } private void ResetMainScene() { GameObject player = GameObject.FindWithTag("Player"); if (player != null) { player.transform.position = Vector3.zero; } } public void UpdateHorizontalMove(float value) { gerakanRaket.horizontalSpeed = value; PlayerPrefs.SetFloat("HorizontalSpeed", value); } public void UpdateVerticalMove(float value) { gerakanRaket.verticalSpeed = value; PlayerPrefs.SetFloat("VerticalSpeed", value); } }