using System.Collections; using System.Collections.Generic; //using UnityEditor.Build; using UnityEngine; using UnityEngine.UI; public class ChangeSound : MonoBehaviour { private Sprite soundOnImage; public Sprite soundOffImage; public Button button; private bool isOn = true; public AudioSource audioSource; // Start is called before the first frame update void Start() { soundOnImage = button.image.sprite; } // Update is called once per frame void Update() { } public void ButtonCLicked() { if (isOn) { button.image.sprite = soundOffImage; isOn = false; audioSource.mute = true; } else { button.image.sprite = soundOnImage; isOn = true; audioSource.mute = false; } } }