using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public GameObject PausePanel; // Update is called once per frame void Update() { } public void Pause() { PausePanel.SetActive(true); Time.timeScale = 0; } public void Continue() { PausePanel.SetActive(false); Time.timeScale = 1; } public void ButtonEval(string scenename) { SceneManager.LoadScene(scenename); } public void ButtonBack(string scenename) { SceneManager.LoadScene(scenename); } }