using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TutorScript : MonoBehaviour { public GameObject TutorPanel; public GameObject PanelGame; // Start is called before the first frame update void Start() { // Pastikan TutorPanel tidak null dan aktifkan if (TutorPanel != null) { TutorPanel.SetActive(true); } else { Debug.LogWarning("TutorPanel is not assigned."); } // Pastikan PanelGame tidak null dan nonaktifkan if (PanelGame != null) { PanelGame.SetActive(false); } else { Debug.LogWarning("PanelGame is not assigned."); } } // Remove Update method if not needed // void Update() {} public void LoadScene(string sceneName) { SceneManager.LoadScene(sceneName); } public void ButtonOK() { // Nonaktifkan TutorPanel jika tidak null if (TutorPanel != null) { TutorPanel.SetActive(false); } else { Debug.LogWarning("TutorPanel is not assigned."); } // Aktifkan PanelGame jika tidak null if (PanelGame != null) { PanelGame.SetActive(true); } else { Debug.LogWarning("PanelGame is not assigned."); } } }