using System.Collections; using System.Collections.Generic; using UnityEngine; public class drag : MonoBehaviour { public GameObject detector; public Vector3 pos_awal, scale_awal; public bool on_pos = false, on_tempel = false; // Start is called before the first frame update void Start() { pos_awal = transform.position; scale_awal = transform.localScale; } void OnMouseDrag() { Vector3 pos_mouse = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z)); transform.position = new Vector3(pos_mouse.x, pos_mouse.y, -1f); transform.localScale = new Vector2(0.6f, 0.6f); } private void OnMouseUp() { if (on_pos) { transform.position = detector.transform.position; transform.localScale = new Vector2(0.6f, 0.6f); on_tempel = true; } else { transform.position = pos_awal; transform.localScale = scale_awal; on_tempel = false; } } private void OnTriggerStay2D(Collider2D objek) { if (objek.gameObject == detector) { on_pos = true; } } private void OnTriggerExit2D(Collider2D objek) { if (objek.gameObject == detector) { on_pos = false; } } // Update is called once per frame void Update() { } }