using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class reset : MonoBehaviour { public GameObject parent_puzzle, membeku; private feedback feedback; void Start() { feedback = parent_puzzle.GetComponent(); } private void OnMouseUp() { for (int i = 0; i < 4; i++) { drag dragComponent = parent_puzzle.transform.GetChild(i).GetComponent(); dragComponent.on_tempel = false; dragComponent.on_pos = false; dragComponent.transform.position = dragComponent.pos_awal; dragComponent.transform.localScale = dragComponent.scale_awal; } membeku.SetActive(false); feedback.selesai = false; if (feedback.skorSudahDiupdate) { feedback.score -= 100; feedback.skorSudahDiupdate = false; feedback.UpdateScoreText(); } } void Update() { } }