using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; // Import TextMeshPro namespace public class Timer : MonoBehaviour { public TextMeshProUGUI textTimer; // Change to TextMeshProUGUI public float waktu = 100; // 01:30 public bool GameAktif = true; public GameObject GameOver; public static Timer Instance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } void SetText() { int menit = Mathf.FloorToInt(waktu / 60); // 01 int detik = Mathf.FloorToInt(waktu % 60); // 30 string v = menit.ToString("00") + " :" + detik.ToString("00"); textTimer.text = v; } float s; private void Update() { if (GameAktif) { s += Time.deltaTime; // Accumulate time if (s >= 1) { waktu--; // Decrease time s = 0; // Reset the accumulator } } if(GameAktif && waktu <=0) { Debug.Log("Game Kalah"); GameOver.SetActive(true); GameAktif = false; } SetText(); // Update the text display } }