{ "name": "com.unity.timeline", "displayName": "Timeline", "version": "1.8.6", "unity": "2019.3", "keywords": [ "unity", "animation", "editor", "timeline", "tools" ], "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.", "dependencies": { "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "relatedPackages": { "com.unity.timeline.tests": "1.8.6" }, "_upm": { "changelog": "### Changed\n\n- In the `Create Asset` menu, the `Signal` and `Timeline` items have been moved to the `Timeline` submenu.\n\n### Fixed\n\n- Fixed issue where changing the name of a group track was not undoable ([TB-218](https://issuetracker.unity3d.com/issues/timeline-track-group-renaming-doesnt-go-into-the-undo-history)).\n- Fixed issue where a warning would be logged in the console for `TrackAsset` ([TB-229](https://issuetracker.unity3d.com/product/unity/issues/guid/TB-229)).\n- Fixed performance regression when rebuilding the playable graph.\n- Fixed a `MissingReferenceException` when editing a Timeline that is an instance of a prefab and a bound `Animator` is destroyed ([TB-222](https://issuetracker.unity3d.com/issues/timeline-missingreferenceexceptions-when-undoing-add-animator-from-timeline))\n- Removed warnings due to obsolete analytics API." }, "upmCi": { "footprint": "b096d5a4d05e8be45f78cb27e10ca26acff05620" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git", "type": "git", "revision": "9b8cc7590b7d733181284f1a846a02406b5524d8" }, "samples": [ { "displayName": "Customization Samples", "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.", "path": "Samples~/Customization" }, { "displayName": "Gameplay Sequence Demo", "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.", "path": "Samples~/GameplaySequenceDemo" } ], "_fingerprint": "9ac0df085fa85d0d1f0b83dd933674497fd2774e" }