MIF_E31211846/Assets/Scripts/timer.cs

60 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro; // Import TextMeshPro namespace
public class Timer : MonoBehaviour
{
public TextMeshProUGUI textTimer; // Change to TextMeshProUGUI
public float waktu = 100; // 01:30
public bool GameAktif = true;
public GameObject GameOver;
public static Timer Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
void SetText()
{
int menit = Mathf.FloorToInt(waktu / 60); // 01
int detik = Mathf.FloorToInt(waktu % 60); // 30
string v = menit.ToString("00") + " :" + detik.ToString("00");
textTimer.text = v;
}
float s;
private void Update()
{
if (GameAktif)
{
s += Time.deltaTime; // Accumulate time
if (s >= 1)
{
waktu--; // Decrease time
s = 0; // Reset the accumulator
}
}
if(GameAktif && waktu <=0)
{
Debug.Log("Game Kalah");
GameOver.SetActive(true);
GameAktif = false;
}
SetText(); // Update the text display
}
}