45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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namespace UnityEngine.U2D.Animation
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{
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public partial class SpriteResolver : ISerializationCallbackReceiver
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{
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internal static string spriteHashPropertyName => nameof(m_SpriteHash);
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bool m_SpriteLibChanged;
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/// <summary>
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/// Raised when object is deserialized in the Editor.
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/// </summary>
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public event Action onDeserializedCallback = () => { };
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void OnDidApplyAnimationProperties()
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{
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if (IsInGUIUpdateLoop())
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ResolveUpdatedValue();
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}
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internal bool spriteLibChanged
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{
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get => m_SpriteLibChanged;
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set => m_SpriteLibChanged = value;
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}
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/// <summary>
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/// Called before object is serialized.
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/// </summary>
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void ISerializationCallbackReceiver.OnBeforeSerialize() { }
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/// <summary>
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/// Called after object is deserialized.
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/// </summary>
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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onDeserializedCallback();
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}
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}
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}
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#endif
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