63 lines
1.6 KiB
Groovy
63 lines
1.6 KiB
Groovy
apply plugin: 'com.android.library'
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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implementation 'androidx.games:games-frame-pacing:1.10.0'
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}
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android {
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ndkPath "C:/Program Files/Unity/Hub/Editor/2023.2.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK"
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compileSdkVersion 33
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buildToolsVersion "32.0.0"
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_11
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targetCompatibility JavaVersion.VERSION_11
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}
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defaultConfig {
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consumerProguardFiles "proguard-unity.txt"
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versionName "1.0"
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minSdkVersion 23
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targetSdkVersion 33
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versionCode 1
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ndk {
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abiFilters "armeabi-v7a"
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}
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externalNativeBuild {
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cmake {
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arguments "-DBUILD_GRADLE_DIRECTORY=${projectDir}", "-DANDROID_STL=c++_shared"
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}
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}
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}
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lintOptions {
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abortOnError false
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}
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aaptOptions {
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ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
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noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
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}
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packagingOptions {
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doNotStrip "*/armeabi-v7a/*.so"
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}
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namespace "com.unity3d.player"
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}
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android.externalNativeBuild {
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cmake {
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version "3.22.1"
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// Workaround for CMake long path issue on Windows, place CMake intermediate files next to Unity project
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buildStagingDirectory "${unityProjectPath}/.utmp"
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path "src/main/cpp/CMakeLists.txt"
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}
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}
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android.buildFeatures {
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prefab true
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}
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