MIF_E31211846/Library/Bee/artifacts/UnityLinkerInputs/MethodsToPreserve.xml

81 lines
2.3 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp" ignoreIfMissing="1">
<type fullname="ChangeSound">
<method name="ButtonCLicked"/>
<method name="ButtonCLicked"/>
</type>
<type fullname="ControlMateri">
<method name="ButtonKembali"/>
<method name="ButtonKembali"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ButtonScene"/>
<method name="ShowNextPanel"/>
<method name="ShowNextPanel"/>
<method name="ShowNextPanel"/>
<method name="ShowNextPanel"/>
<method name="ShowNextPanel"/>
<method name="ShowPreviousPanel"/>
<method name="ShowPreviousPanel"/>
<method name="ShowPreviousPanel"/>
<method name="ShowPreviousPanel"/>
<method name="ShowPreviousPanel"/>
</type>
<type fullname="DisplayNamadanSkor">
<method name="ResetData"/>
</type>
<type fullname="GameAkhir">
<method name="Kembali"/>
<method name="Menu"/>
</type>
<type fullname="menu">
<method name="ButtonEval"/>
<method name="ButtonExit"/>
<method name="ButtonExit"/>
<method name="ButtonInfo"/>
<method name="ButtonInfo"/>
<method name="ButtonKeluar"/>
<method name="ButtonKeluar"/>
<method name="ButtonPuzzle"/>
<method name="MateriButton"/>
</type>
<type fullname="Popup">
<method name="ButtonMain"/>
<method name="ButtonMain"/>
</type>
<type fullname="SimpanData">
<method name="MulaiButtonOnClick"/>
</type>
<type fullname="Soal">
<method name="back"/>
<method name="Opsi"/>
<method name="Opsi"/>
<method name="Opsi"/>
<method name="Opsi"/>
</type>
</assembly>
<assembly fullname="UnityEngine.CoreModule" ignoreIfMissing="1">
<type fullname="UnityEngine.GameObject">
<method name="SetActive"/>
<method name="SetActive"/>
<method name="SetActive"/>
<method name="SetActive"/>
</type>
</assembly>
</linker>