MIF_E31211846/Library/PackageCache/com.unity.2d.animation@10.1.0/IK/Runtime/Culling/AlwaysUpdateCullingStrategy.cs

10 lines
228 B
C#

using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
{
public override bool AreBonesVisible(IList<int> transformIds) => true;
}
}