16 lines
480 B
C#
16 lines
480 B
C#
using System.IO;
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namespace UnityEditor.U2D.Aseprite
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{
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/// <summary>
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/// Parsed representation of an Aseprite ExternalFiles chunk.
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/// </summary>
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/// <note>Not supported yet.</note>
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internal class ExternalFilesChunk : BaseChunk
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{
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public override ChunkTypes chunkType => ChunkTypes.ExternalFiles;
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internal ExternalFilesChunk(uint chunkSize) : base(chunkSize) { }
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protected override void InternalRead(BinaryReader reader) { }
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}
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} |