MIF_E31211846/Library/PackageCache/com.unity.2d.aseprite@1.1.1/Editor/Aseprite/Chunks/MaskChunk.cs

16 lines
444 B
C#

using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Parsed representation of an Aseprite Mask chunk.
/// </summary>
/// <note>Not supported yet.</note>
internal class MaskChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.Mask;
internal MaskChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}