16 lines
448 B
C#
16 lines
448 B
C#
using System.IO;
|
|
|
|
namespace UnityEditor.U2D.Aseprite
|
|
{
|
|
/// <summary>
|
|
/// Parsed representation of an Aseprite Slice chunk.
|
|
/// </summary>
|
|
/// <note>Not supported yet.</note>
|
|
internal class SliceChunk : BaseChunk
|
|
{
|
|
public override ChunkTypes chunkType => ChunkTypes.Slice;
|
|
|
|
internal SliceChunk(uint chunkSize) : base(chunkSize) { }
|
|
protected override void InternalRead(BinaryReader reader) { }
|
|
}
|
|
} |