MIF_E31211846/Library/PackageCache/com.unity.2d.aseprite@1.1.1/Editor/Aseprite/Chunks/SliceChunk.cs

16 lines
448 B
C#

using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Parsed representation of an Aseprite Slice chunk.
/// </summary>
/// <note>Not supported yet.</note>
internal class SliceChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.Slice;
internal SliceChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}