MIF_E31211846/Library/PackageCache/com.unity.2d.aseprite@1.1.1/Editor/TextContent.cs

7 lines
288 B
C#

namespace UnityEditor.U2D.Aseprite
{
internal static class TextContent
{
internal static readonly string noSpriteOrTextureImportWarning = L10n.Tr("No Sprites or Texture are generated. Possibly because all layers in file are hidden or failed to generate texture.");
}
}