MIF_E31211846/Library/PackageCache/com.unity.test-framework@1.3.9/UnityEngine.TestRunner/NUnitExtensions/Commands/TimeoutCommand.cs

46 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Diagnostics;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class TimeoutCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
internal const int k_DefaultTimeout = 1000 * 180;
public TimeoutCommand(TestCommand innerCommand) : base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
if (context.TestCaseTimeout == 0)
{
context.TestCaseTimeout = k_DefaultTimeout;
}
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
var ticksDelta = Stopwatch.GetTimestamp() - context.StartTicks;
if (ticksDelta > context.TestCaseTimeout * (Stopwatch.Frequency / 1000f))
{
context.CurrentResult.SetResult(ResultState.Error, new UnityTestTimeoutException(context.TestCaseTimeout).Message);
yield return new RestoreTestContextAfterDomainReload(); // If this is right after a domain reload, give the editor a chance to restore.
yield break;
}
yield return iterator;
}
}
}
}