using UnityEngine; using UnityEngine.UI; public class AudioToggle : MonoBehaviour { [SerializeField] private Image _buttonImage; [SerializeField] private Sprite _onSprite; [SerializeField] private Sprite _offSprite; private bool _isMuted = false; public void ToggleSound() { _isMuted = !_isMuted; // Berganti Gambar _buttonImage.sprite = _isMuted ? _offSprite : _onSprite; // Mematikan/Menyalakan Suara Global AudioListener.pause = _isMuted; } }