using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameplayManager : MonoBehaviour { public static GameplayManager instance; private void Awake() { instance = this; } public void Restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } internal void GoToMainMenu() { SceneManager.LoadScene("MainMenu"); } }