using PahlawanEnergi.Quiz; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace PahlawanEnergi { public class ResultScreen : MonoBehaviour { [SerializeField] private TextMeshProUGUI statusText; [SerializeField] private CanvasGroup[] stars = new CanvasGroup[3]; [SerializeField] private Button buttonNext; private void OnEnable() { Initialize(); } private void Initialize() { int score = QuizManager.instance.Score; int level = QuizManager.instance.level; statusText.text = score > 1 ? "BERHASIL!" : "GAGAL!"; for (int i = 0; i < stars.Length; i++) { stars[i].alpha = 0.3f; } buttonNext.gameObject.SetActive(level < 5 && score > 1); for (int i = 0; i < score; i++) { stars[i].alpha = 1f; } } } }